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AI takes on popular Minecraft game in machine-learning contest

Inter 2025 by Inter 2025
November 27, 2019
AI takes on popular Minecraft game in machine-learning contest
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Minecraft’s open-ended play atmosphere might be supreme for AI analysis, some researchers say.Credit score: Microsoft

To see the divide between the most effective synthetic intelligence and the psychological capabilities of a seven-year-old youngster, look no additional than the favored online game Minecraft. A younger human can discover ways to discover a uncommon diamond within the recreation after watching a 10-minute demonstration on YouTube. Synthetic intelligence (AI) is nowhere shut. However in a novel computing competitors ending this month, researchers hope to shrink the hole between machine and youngster — and in doing so, assist to scale back the computing energy wanted to coach AIs.

Rivals might take as much as 4 days and use not more than eight million steps to coach their AIs to discover a diamond. That’s nonetheless so much longer than it will take a baby to be taught, however a lot sooner than typical AI fashions these days.

The competition is designed to spur advances in an strategy known as imitation studying. This contrasts with a well-liked approach referred to as reinforcement studying, during which applications strive hundreds or thousands and thousands of random actions in a trial-and-error style to house in on the most effective course of. Reinforcement studying has helped generate suggestions for Netflix customers, created methods to coach robotic arms in factories and even bested people in gaming. However it may well require a whole lot of time and computing energy. Makes an attempt to make use of reinforcement studying to create algorithms that may safely drive a automotive or win subtle video games akin to Go have concerned tons of or hundreds of computer systems working in parallel to collectively run tons of of years’ value of simulations — one thing solely essentially the most deep-pocketed governments and companies can afford.

Imitation studying can enhance the effectivity of the educational course of, by mimicking how people and even different AI algorithms sort out the duty. And the coding occasion, referred to as the MineRL (pronounced ‘mineral’) Competitors, encourages contestants to make use of this method to show AI to play the sport.

Reinforcement-learning strategies wouldn’t stand an opportunity on this competitors on their very own, says William Guss, a PhD candidate in deep-learning principle at Carnegie Mellon College in Pittsburgh, Pennsylvania, and head of the MineRL Competitors’s organizing crew. Working at random, an AI may succeed solely in chopping down a tree or two within the eight-million-step restrict of the competitors — and that’s simply one of many stipulations for creating an iron pickaxe to mine diamonds within the recreation. “Exploration is actually, actually troublesome,” Guss says. “Imitation studying provides you a superb prior about your atmosphere.”

AI takes on popular Minecraft game in machine-learning contest

Guss and his colleagues hope that the contest, which is sponsored by Carnegie Mellon and Microsoft among others, could have an impact beyond locating Minecraft gems, by inspiring coders to push the limits of imitation learning. Such research could ultimately help to train AI so that it can interact better with humans in a wide range of situations, as well as navigate environments that are filled with uncertainty and complexity. “Imitation learning is at the very core of learning and the development of intelligence,” says Oriol Vinyals, a research scientist at Google DeepMind in London and a member of the MineRL Competition advisory committee. “It allows us to quickly learn a task without the need to figure out the solution that evolution found ‘from scratch’.”

Gaming by example

The group behind the competition says that Minecraft is particularly good as a virtual training ground. Players of the game showcase many intelligent behaviours. In its popular survival mode, they must defend themselves against monsters, forage or farm food and continually gather materials to build structures and craft tools. New players must learn Minecraft’s version of physics, as well as discover recipes to transform materials into resources or tools. The game has become famous for the creativity it unleashes in its players, who construct blocky virtual versions of a wide variety of things: the Eiffel Tower, Disneyland, the Death Star trench run from Star Wars, and even a working computer inside the game.

Short animated clips illustrating the 8 steps necessary to acquire a diamond in Minecraft

In the MineRL competition, AI competitors start in a random location in Minecraft without any tools and must then accomplish certain tasks to find a diamond.Credit: William H Guss/MineRL

To create training data for the competition, MineRL organizers set up a public Minecraft server and recruited people to complete challenges designed to demonstrate specific tasks, such as crafting various tools. They ultimately captured 60 million examples of actions that could be taken in a given situation and approximately 1,000 hours of recorded behaviour to give to the teams. The recordings represent one of the first and largest data sets devoted specifically to imitation-learning research.

The contest focuses on using imitation to ‘bootstrap’ learning, so that AIs don’t need to spend so much time exploring the environment to find out what is possible from first principles, and instead use the knowledge that humans have built up, says Rohin Shah, a PhD candidate in computer science at the University of California, Berkeley, who runs the AI-focused Alignment Newsletter. “To my knowledge, there hasn’t been another AI competition focused on this question in particular.”

Spurred by cloud computing and an ample supply of data, reinforcement learning has typically generated the lion’s share of new AI research papers. But interest in imitation learning is picking up, in part because researchers are grappling with the limits of the trial-and-error approach. Learning in that way requires training data that can showcase all possibilities and consequences of different environmental interactions, says Katja Hofmann, principal researcher at the Game Intelligence group at Microsoft Research in Cambridge, UK, and a member of the MineRL Competition’s organizing committee (Microsoft acquired Minecraft’s developer for US$2.5 billion in 2014). Such data can be hard to come by in complex, real-world environments, in which it’s not easy or safe to play out all the consequences of bad decisions.

Take self-driving cars, for example. Training them mainly through reinforcement learning would require thousands or millions of trials to work out the differences between safe and reckless driving. But driving simulations cannot include all the possible conditions that could lead to a crash in the real world. And allowing a self-driving car to learn by crashing repeatedly on public roads would be downright dangerous. Beyond the safety issues, reinforcement learning can get expensive, demanding computing power worth millions of dollars, Hofmann says.

AI takes on popular Minecraft game in machine-learning contest

Unlike pure reinforcement learning’s from-scratch approach, imitation learning takes short cuts, getting a head start by learning from example. It has already found a home in uses alongside reinforcement learning. Some of the most celebrated AI demonstrations of the past few years, including the AlphaGo algorithm’s 2017 trouncing of human Go masters, combined the two approaches, starting with a foundational model generated using imitation learning.

Imitation learning has limitations, too. One is that it is biased toward solutions that have already been demonstrated in the learning examples. AI trained in this way can therefore be inflexible. “If the AI system makes a mistake, or diverges somewhat from what a human would do, then it ends up in a new setting that’s different from what it saw in the demonstrations,” Shah says. “Since it hasn’t seen this situation, it becomes even more confused, and makes more mistakes, which compound further, leading to pretty bad failures.”

Still, a number of researchers see great potential in the technique, especially when it comes to training an AI to pursue specific objectives. “The nice part about imitation learning as opposed to reinforcement learning is you get demonstrations of success,” says Debadeepta Dey, principal researcher in the Adaptive Systems and Interaction group at Microsoft Research in Redmond, Washington. “This really helps to speed up learning.”

To get to the diamond treasure, the AI-controlled players, or agents, in the MineRL contest have to master a multi-step process. First, they collect wood and iron to make pickaxes. Then they build torches to light the way. They might also carry a bucket of water to quench underground lava flows. Once all that is prepared, an AI can begin exploring mining shafts and caves, as well as tunnelling its way underground to search for diamond ore.

Competitors must train their AIs with a set of hardware consisting of no more than six central-processing cores and one NVIDIA graphics card — something that most research labs can afford through cloud-computing services. More than 900 teams signed up for the competition’s first round and 39 ended up submitting AI agents. The ten groups that made the most progress in training AIs to discover diamonds have advanced to the second and final round. Some of those AIs have managed to obtain iron ore and construct a furnace, two other prerequisites for making an iron pickaxe. But Guss doesn’t expect any of the teams’ agents to find a diamond — at least in this first competition.

Although the contest targets a specific objective, it could spur wider AI research with Minecraft. “I’m particularly interested in Minecraft because it’s an example of an environment in which humans actually have diverse goals — there’s no ‘one thing’ that humans do in Minecraft,” Shah says. “This makes it a much more appropriate test bed for techniques that attempt to learn human goals.”

And even if the game’s graphics and rules do not perfectly reflect physical reality, developing more-efficient ways of training AIs in Minecraft could translate to speedier AI learning in areas such as robotics. MineRL “could lead to results which would have an impact in real-world domains, such as robotic assembly of complex objects or any other domain where learning complex behaviour is required”, says Joni Pajarinen, a research group leader in the Intelligent Autonomous Systems lab at the Technical University of Darmstadt in Germany.

Once the final round of the competition wraps up on 25 November, Guss and other organizers will review the submissions to determine which AI proves the most advanced diamond hunter. The final results will become public on 6 December, just before NeurIPS (the Conference on Neural Information Processing Systems) in Vancouver, Canada, where all ten finalist teams are invited to present their results.

If the MineRL Competition catches on and becomes a recurring tradition, it could provide a public benchmark for tracking progress in imitation learning. “It seems quite likely that MineRL will encourage more research into imitation learning,” Shah says. “Whether imitation learning will have significance for real-world applications remains to be seen, but I am optimistic.”

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